The Amiga port for Simulated Evolution is making good progress, but it’s not quite in a releaseable state yet. There also, so far, isn’t much we haven’t already seen; maybe a few …| Bumbershoot Software
This blog is mostly about my interest in how older machines were programmed, the quirks of those machines, and how those quirks were worked around or exploited. A secondary interest, however, is in…| Bumbershoot Software
Most of the writing on this blog is code walkthroughs of small programs. Some of them are extremely basic proof-of-concept programs that don’t do anything other than demonstrate some techniqu…| Bumbershoot Software
Most of what I do at Bumbershoot Software involves writing software in unusual ways, or for very old machines. In most cases, if I’m targeting a retro platform, the programs that I end up wri…| Bumbershoot Software
The last time I tried my hand at Sega Genesis development, I first looked at the extremely full-featured SGDK and then decided that I preferred a system where I had more explicit control over every…| Bumbershoot Software
Last time, I took a bunch of my old DOS C projects and put them through the modern Watcom cross-compiler instead of through the version of Borland Turbo C I’d originally intended them for. Th…| Bumbershoot Software
Most of the projects I’ve done on this blog are written in assembly language, and for DOS, that meant NASM. However, I learned C and Pascal on DOS, relying mostly on Borland’s compilers…| Bumbershoot Software
Well, here we are. Six weeks after announcing my hiatus, and two months or so after actually writing and scheduling the announcement, and the Platform Guides page is fully updated. I’ve given…| Bumbershoot Software