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Polishing the “Improvised Genesis Toolchain” | Bumbershoot Software
https://bumbershootsoft.wordpress.com/2025/05/31/polishing-the-improvised-genesis-toolchain/
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The last time I tried my hand at Sega Genesis development, I first looked at the extremely full-featured SGDK and then decided that I preferred a system where I had more explicit control over every…
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