Starting on the Godot game again. Level 3-1 is nearing its finish. I’m building the corridor/cave that’ll lead to the lift that the player will travel up to the exit. To add some interest, I’m terminating the corridor at a spike section which should be impossible for the player to navigate. But now I’m wondering: what if the player managed to navigate this with invulnerability? Maybe a secret where the player picks up a vile given them this power that would allow them to travel throug...| Leon Mika
Working on the Godot game again. Finishing off the top layer of zone 3 in 3-1. Made a floating balloon with a smaller drop-payload trigger area, just to avoid accidental triggers if the player gets too close. One thing I didn’t appreciate is that if the player misses a jump, it takes a long time for them to fall and recover from that. I’m wondering if I need to add some kill zones between each horizontal level of the cross-back, along some checkpoints so that the player doesn’t have to ...| Leon Mika
Continuing the build out of the zone 3 in level 3-1. I’ll start with a platform that is self rising when the player jumps on it. Always a classic; and honestly, I think the start of the level can use that. Lift does feel a little slow. I boosted the speed from 70 to 90. Also started added floating balloons with mines around this part of the level, since those elements were introduced in zone 2. Hmm, I wonder if I should make a variant of the red balloon with mine. The mines will kill you, b...| Leon Mika
Working on Blogging Tool was a nice little break but I’m back on my Godot game. I’m trying to get the layout of level 3-1 finished. I’m actually not very happy with the back 60% of this. For you see, world 3 is meant to be a mountainous world, with more pits and more vertical levels. Much of this is to be seen in 3-2, with 3-1 being merely the foothills of the range the player is expected to climb. And part of this is that this level was originally the second one, but some players I sha...| Leon Mika
Back on Blogging Tools. Gave up on trying to set a remote ref: all the ones I’ve tried were not working. Looking at the examples it looks like I can call Push with defaults (apart from authentication which looks like I’ll require with my repo). Gave it a try and that looks like it worked. I peeked in the source code and the default ref that work was the following: DefaultPushRefSpec = "refs/heads/*:refs/heads/*" Turns out by adding refs/remote/origin/… I was using the default pull ref. ...| Leon Mika
Working on saving podcast clips from Blogging Tools into a …| Leon Mika
The central challenge of open-web distributed video lies in …| Leon Mika
Designing software for reuse too early leads to unnecessary …| Leon Mika
451 words about switching over from Tiny Theme to Mythos.| Leon Mika
A new project called Dequoter was started to unquote a JSON …| lmika.org
Attention to the finer details of how marshalled data is …| lmika.org
Moving TIL Computer from a blog-like technical stack to …| lmika.org
Adding an RSS feed parser and in-app notifications to build …| lmika.org
Types in coding projects are good. Don’t be afraid to …| lmika.org