Working on the Godot game again. Finishing off the top layer of zone 3 in 3-1. Made a floating balloon with a smaller drop-payload trigger area, just to avoid accidental triggers if the player gets too close. One thing I didn’t appreciate is that if the player misses a jump, it takes a long time for them to fall and recover from that. I’m wondering if I need to add some kill zones between each horizontal level of the cross-back, along some checkpoints so that the player doesn’t have to ...