Answering a few viewer questions about how I parse, store, and use map data in my tactical roguelite so that units know where and how they can move and attack.| The Shaggy Dev
Let’s look at how my latest strategy game, Unto Deepest Depths, is designed. I’ll break down the application architecture, how I manage turn order, and show the core code snippets behind the main game loop.| The Shaggy Dev
Inherits: RefCounted< Object An implementation of A* for finding the shortest path between two points on a partial 2D grid. Description: AStarGrid2D is a variant of AStar2D that is specialized for ...| Godot Engine documentation