Here’s a look at my entry for The 7DRL Challenge, Par for the Corpse. A mashup of golf game and roguelike, I’ll talk about how the levels are generated and some challenges I ran into along the way.| The Shaggy Dev
Answering a few viewer questions about how I parse, store, and use map data in my tactical roguelite so that units know where and how they can move and attack.| The Shaggy Dev
Let’s look at how my latest strategy game, Unto Deepest Depths, is designed. I’ll break down the application architecture, how I manage turn order, and show the core code snippets behind the main game loop.| The Shaggy Dev