Once I moved beyond the 6502, I ended up porting a 16-bit PRNG from 16-bit x86 to provide me with a decent source of randomness for my projects. After that, in one of my nonretrocoding endeavours, …| Bumbershoot Software
In theory, retro assembly language programming is pretty simple. There’s only a small number of things that an 8-bit chip can do, and each of those things is one instruction. The challenge is…| Bumbershoot Software
Last time, we put together a smallish NES program, and I called out some of the logic as being a little hairy. Despite that, the actual complexity of the final code wasn’t all that bad at all…| Bumbershoot Software