Inherits: RefCounted< Object Provides methods for file reading and writing operations. Description: This class can be used to permanently store data in the user device's file system and to read fro...| Godot Engine documentation
Introduction: Godot's scene system, while powerful and flexible, has a drawback: there is no method for storing information (e.g. a player's score or inventory) that is needed by more than one scen...| Godot Engine documentation
Inherits: MainLoop< Object Manages the game loop via a hierarchy of nodes. Description: As one of the most important classes, the SceneTree manages the hierarchy of nodes in a scene, as well as sce...| Godot Engine documentation
A built-in type for strings. Description: This is the built-in string Variant type (and the one used by GDScript). Strings may contain any number of Unicode characters, and expose methods useful fo...| Godot Engine documentation
A packed array of bytes. Description: An array specifically designed to hold bytes. Packs data tightly, so it saves memory for large array sizes. PackedByteArray also provides methods to encode/dec...| Godot Engine documentation
Global scope constants and functions. Description: A list of global scope enumerated constants and built-in functions. This is all that resides in the globals, constants regarding error codes, keyc...| Godot Engine documentation
GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python. Its goal is to...| Godot Engine documentation
A built-in type for unique strings. Description: StringName s are immutable strings designed for general-purpose representation of unique names (also called "string interning"). Two StringName s wi...| Godot Engine documentation
Inherits: Object Inherited By: AnimationMixer, AudioStreamPlayer, CanvasItem, CanvasLayer, EditorFileSystem, EditorPlugin, EditorResourcePreview, HTTPRequest, InstancePlaceholder, MissingNode, Mult...| Godot Engine documentation
Built-in GDScript constants, functions, and annotations. Description: A list of utility functions and annotations accessible from any script written in GDScript. For the list of global functions an...| Godot Engine documentation
A built-in data structure that holds a sequence of elements. Description: An array data structure that can contain a sequence of elements of any Variant type. Elements are accessed by a numerical i...| Godot Engine documentation
A built-in type representing a method or a standalone function. Description: Callable is a built-in Variant type that represents a function. It can either be a method within an Object instance, or ...| Godot Engine documentation
Inherits: RefCounted< Object An implementation of A* for finding the shortest path between two points on a partial 2D grid. Description: AStarGrid2D is a variant of AStar2D that is specialized for ...| Godot Engine documentation