If you are following my blog for a while now, you might have noticed that I might have a small obsession for Unreal’s Static Mesh Editor or to be more precise, for it’s Socket manager: …| Larst Of Us
In my last article (link) I described how to fix Unreal’s weird way of numbering duplicated mesh sockets. Fortunately, this was a quick and easy fix, but even then I wrote that the editor isn…| Larst Of Us
Static mesh sockets are one of Unreal’s most basic (and probably most used) features. Their main function is to mark arbitrary positions within a mesh so that code and blueprints can access t…| Larst Of Us