As I mentioned a few weeks ago, I’ve been thinking about dungeons lately.| grinningrat.substack.com
and three things the best of the best do right| grinningrat.substack.com
Long ago, in an age forgotten, Death itself was killed.| grinningrat.substack.com
This is partially inspired by Murkdice’s excellent article on using language as a problem to be solved, the dauntless Prismatic Wasteland’s article on how languages imply setting, and Nova's (of The Idle Digest & Playful Void fame) article on internal conflicts in OSR play| grinningrat.substack.com
Swords are, in a manner of speaking, things that shouldn’t be trusted.| grinningrat.substack.com
The worst thing you can do? Think big.| grinningrat.substack.com
Easy ways to make your city feel like an actual city| grinningrat.substack.com
Some quick thoughts on dice and when to use something else.| grinningrat.substack.com
How to make ones that matter| grinningrat.substack.com
And why there's nothing wrong with a huge book of stuff.| grinningrat.substack.com
Why You're Forgetting the Key Ingredient + What to Do About It| grinningrat.substack.com
Gold is simple, ubiquitous, mundane. Let's create treasure that is anything but.| grinningrat.substack.com