The Gosper curve is a well-known space-filling curve. It sports a dual form called a flowsnake which sequentially visits every hexagon of an infinite lattice with no jumps or crossovers, reminiscent of the Hilbert curve on the Cartesian (square) grid. Counting along the curve is a little slippery (it is a snake after all!) but we’ll show how counting in negative base 7 with an unbalanced set of signed digits (=, -, 0, 1, 2, 3, 4) makes it easy to convert back and forth between arbitrary poi...| Abracadata
A few years ago I blogged about custom tree-sitter-based syntax highlighting in emacs . I started out with highlighting certain keywords in...| amitp.blogspot.com
Simulating water over terrain| lisyarus blog
Behind the scenes - how I'm making redblobgames.com - interactive explanations of game development algorithms and math| simblob.blogspot.com
Amit has crazy thoughts.| amitp.blogspot.com
Behind the scenes - how I'm making redblobgames.com - interactive explanations of game development algorithms and math| simblob.blogspot.com
When I first wrote my hexagon guide[1] in 2013 I used d3.js[2], which has a nice animation system. I had some trouble with CSS transitions in SVG back then, so I was using Javascript transitions using SVG attributes instead of CSS. This looked something like:| www.redblobgames.com
I've spent the last two weeks making a super basic Civ -like. You can see in the picture how far I've gotten: units, cities, research, fog o...| traversefantasy.blogspot.com
1 Linear interpolation#| www.redblobgames.com
1 Hex coordinates#| www.redblobgames.com
1 Tested algorithms#| www.redblobgames.com
Pixel to Hex| justinpombrio.net
Guide to math, algorithms, and code for hexagonal grids in games| www.redblobgames.com
Behind the scenes - how I'm making redblobgames.com - interactive explanations of game development algorithms and math| simblob.blogspot.com
Behind the scenes - how I'm making redblobgames.com - interactive explanations of game development algorithms and math| simblob.blogspot.com
Behind the scenes - how I'm making redblobgames.com - interactive explanations of game development algorithms and math| simblob.blogspot.com
1 Visuals#| www.redblobgames.com
Jan 2006, then May 2021| www.redblobgames.com
Behind the scenes - how I'm making redblobgames.com - interactive explanations of game development algorithms and math| simblob.blogspot.com
I like to try various things out in my editor to see if they're useful. Most are interesting but not useful. On my guide to hexagons I use...| amitp.blogspot.com
I’m Kitty Giraudel, a non-binary trans frontend developer based in Berlin, focused on accessibility and inclusivity.| kittygiraudel.com
Behind the scenes - how I'm making redblobgames.com - interactive explanations of game development algorithms and math| simblob.blogspot.com