Don’t let character death slow down your games. If you want to run a deadly game, you do not need to make it easier to die. To run a deadly game, make it easier to live.| Prismatic Wasteland
And finally, Mythic Pigeons| bastionland.substack.com
This is partially inspired by Murkdice’s excellent article on using language as a problem to be solved, the dauntless Prismatic Wasteland’s article on how languages imply setting, and Nova's (of The Idle Digest & Playful Void fame) article on internal conflicts in OSR play| grinningrat.substack.com
Prep better games + discount links| murkdice.substack.com
Here's a course-correction that I wish had happened a decade ago. It's an idea surrounding the OSR that I wouldn't call a misconception , ex...| knightattheopera.blogspot.com
In this blog series, I will dissect the spatial elements of wilderness environments and explore how tabletop-friendly prep and mechanics could be| sachagoat.blot.im
What can the latest entry in the Zelda games teach us about how to run tabletop RPGs?| Prismatic Wasteland
A checklist you can use to improve your TTRPG encounters.| Prismatic Wasteland