Hello readers, I’m no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I’m Glenn Fiedler and welcome to Networked Physics. In the previous article we networked a physics simulation using deterministic lockstep. Now, in this article we’re going to network the same simulation with a completely different technique: snapshot interpolation. Background While deterministic lockstep is very efficient in terms of bandwidth, it’...| Gaffer On Games
Introduction Hi, I’m Glenn Fiedler and welcome to the first article in Networked Physics. In this article series we’re going to network a physics simulation three different ways: deterministic lockstep, snapshot interpolation and state synchronization. But before we get to this, let’s spend some time exploring the physics simulation we’re going to network in this article series: Your browser does not support the video tag. Here I’ve setup a simple simulation of a cube in the open so...| Gaffer On Games