Founded in 2020, New York studio Preymaker is a collective of creatives and technologists who use a cloud-based computing platform to craft content and experiences for leading brands. Preymaker works in linear content and interactive immersive media, creating photorealistic and real-time VFX. The studio also develops its own original intellectual property, including the real-time animated short films Blue and now Denmark. The post Preymaker Creates Original Short in Cloud and Unreal appeared ...| postPerspective
The post Alec Chalmers brings Unreal Fellowship experience to MetStudios appeared first on MetFilm School.| MetFilm School
The game market is booming. Here are the top game engines to check out in 2025, including free game engines, and 2d and 3d game engines.| incredibuild
Unreal Engine 5.6 brings meaningful upgrades across the board. We review the main points and discus their impacts.| Puget Systems
Unreal Fest 2025 brought developers, artists, and virtual production pros together for a week of cutting-edge sessions, tech demos, and community connection.| Puget Systems
If you are following my blog for a while now, you might have noticed that I might have a small obsession for Unreal’s Static Mesh Editor or to be more precise, for it’s Socket manager: …| Larst Of Us
When optimizing a program for performance it’s very common that you spend a lot of time on only a handful of different functions, simply because they are the ones that show up in the profiler the most often. But 99% of your written lines will probably never be looked at during optimization, because they are […]| Larst Of Us
Unreal’s outliner is probably one of the most used panels of the editor. It’s the main tool for finding and organizing actors in a level, especially when the level is too complex to find everything in the main viewport. And admittedly, it’s actually quite fast, even when working with large complex levels. Even when working […]| Larst Of Us
In my last article (link) I described how to fix Unreal’s weird way of numbering duplicated mesh sockets. Fortunately, this was a quick and easy fix, but even then I wrote that the editor isn’t lacking in UI quirks. One of the more painful ones is the abundance of ways to select and edit multiple […]| Larst Of Us
Static mesh sockets are one of Unreal’s most basic (and probably most used) features. Their main function is to mark arbitrary positions within a mesh so that code and blueprints can access them later. For example, to spawn a muzzle flash at the correct end of a weapon: But even in Unreal 4.0 – 10 […]| Larst Of Us