Real-time 3D director and technologist Dimitri Vallein recently released his sci-fi short film New Specimen, which he animated, simulated, and rendered himself. The film — the second of two sci-fi shorts that Vallein has self-produced in Unreal Engine 5 — takes viewers into a futuristic world where unethical experiments create a new being. The post Dimitri Vallein: Sci-Fi Short <i>New Specimen</i> Created in Unreal appeared first on postPerspective.| postPerspective
If there is one thing the Unreal Engine doesn’t suffer from, it is it’s lack of features. Over the past years it has been transformed from “just” a game engine into an ̵…| Larst Of Us
The game market is booming. Here are the top game engines to check out in 2025, including free game engines, and 2d and 3d game engines.| incredibuild
Unreal Engine 5.6 brings meaningful upgrades across the board. We review the main points and discus their impacts.| Puget Systems
Unreal Fest 2025 brought developers, artists, and virtual production pros together for a week of cutting-edge sessions, tech demos, and community connection.| Puget Systems
If you are following my blog for a while now, you might have noticed that I might have a small obsession for Unreal’s Static Mesh Editor or to be more precise, for it’s Socket manager: …| Larst Of Us
When optimizing a program for performance it’s very common that you spend a lot of time on only a handful of different functions, simply because they are the ones that show up in the profiler the most often. But 99% of your written lines will probably never be looked at during optimization, because they are […]| Larst Of Us
Unreal’s outliner is probably one of the most used panels of the editor. It’s the main tool for finding and organizing actors in a level, especially when the level is too complex to find everything in the main viewport. And admittedly, it’s actually quite fast, even when working with large complex levels. Even when working […]| Larst Of Us
In my last article (link) I described how to fix Unreal’s weird way of numbering duplicated mesh sockets. Fortunately, this was a quick and easy fix, but even then I wrote that the editor isn…| Larst Of Us
Static mesh sockets are one of Unreal’s most basic (and probably most used) features. Their main function is to mark arbitrary positions within a mesh so that code and blueprints can access t…| Larst Of Us