Apparently I wrote this blog when Flight of Light was launched way back in August 2017, but for some reason never published it. So here it is, looking back at one of the key aspects of the game’s evolution over its 3+ years development time! Flight of Light was developed using an organic / evolutionary design method – At each stage of development, I took the work-in-progress game to a lot of different events and conventions. Allowing its design to be guided by feedback and suggestions fro...| Crystalline Green
Recently read BadgerHammer’s blog on video game marketing. Like them, I’ve been pressing all the marketing buttons prescribed by industry “conventional wisdom”, yet getting nowhere. This spurred me to write down some ideas I’ve had mulling in my head for a while now about indie game marketing. Marketing is usually referred to as something game developers do during and/or after game development. As if it’s a parallel process to the nuts and bolts of making a game. It isn’t. Way b...| Crystalline Green