Yesterday, I introduced the concept of monster Motivations as a way to help understand how to use that monster when designing encounters, or what they might be working toward when encountered as wandering monsters. But motivation only explains what the monster wants. Disposition, on the other hand, is a way to help understand the general attitude of the monster, and how they interact with others. This again is because alignment alone (even dual axis alignment) doesn't really help a DM in know...| Save Vs. Dragon
On the whole, I find that alignment alone (even dual axis alignment) doesn't really help a DM in knowing how to play a monster during encounters. To that end, as part of the Expanded Creature Cache stat block, I'm playing around with the ideas of "Motivation" and "Disposition." Then, in combination with the classic Monster Manual stats (like Intelligence), you start to get a better idea of how to play the monster.| Save Vs. Dragon
Just a few sample interior pages from CC2: Creature Cache.| Save Vs. Dragon
200 new monsters based on PD pulp images statted for classic editions (OSE, B/X, BECMI, LL, etc.). Available in PDF from DriveThruRPG, and in hardback and paperback from Lulu.com. The hardback has white interior pages, and the paperback has a cream interior (nodding to the books pulp roots). Includes new animal-related spells and new psionic abilities for Basic Psionics. (236 pages)| Save Vs. Dragon