I woke up early this morning with a headache. Played a couple of hours of Mad Max in a despondent funk. While I was doing that I came up wit...| playtechs.blogspot.com
Damien Moore and I are pleased to announce the release of LLLOOOT!| PlayTechs: Programming for fun
Once again, I've participated in the Seven-Day Roguelike Challenge. My entry's called Lurk, Leap, Loot. It iterates on the stealth gameplay I've developed over previous 7DRL entries.| PlayTechs: Programming for fun
I'm excited to share my entry for this year's Seven-day Roguelike Challenge: Amulet Raider. It uses Rogue's setting (dungeon, amulet, potions, etc.) and XQuest's gameplay (fast mouse-controlled action). Here's a video of it in action:| PlayTechs: Programming for fun
It's that time of year again! Time to wake up the blog for the annual Seven-day Roguelike Challenge. This year I tried to do some planning ahead of time but I haven't really gone with any of my plans, specifically.| PlayTechs: Programming for fun
Here is the 7DRL submission on Itch.io. Here is the latest version on Github.io.| PlayTechs: Programming for fun
The work-in-progress is playable here. It is basically the thief game with a disguise added. (The port of the old game, for comparison, is playable from here.)| PlayTechs: Programming for fun
I'm participating in this year's Seven-day Roguelike Challenge after a couple of years away. It always seems like a bad time in terms of whatever is going on in my life, but participating in previous years has been really rewarding for me personally.| PlayTechs: Programming for fun
Here's a boring-looking plot of something I've finally made some progress on after years of trying to learn it:| PlayTechs: Programming for fun
This is what a mid-life crisis looks like for a game developer in my age bracket:| PlayTechs: Programming for fun
The game's up for download now over at Itch.io: https://mcneja.itch.io/sword-horde| PlayTechs: Programming for fun
Tidying things up for release. Today's work so far:| PlayTechs: Programming for fun
It ain't looking great. I've got the thirty seconds of fun (as Jaime Griesemer said once about Halo) but that's about it. There is still a fair amount of tuning to do on that thirty seconds, too.| PlayTechs: Programming for fun
Getting some basic combat in, finally. This is my daughter playing the game. It still needs tuning and so forth.| PlayTechs: Programming for fun
It's looking increasingly unlikely that I'll have anything even remotely resembling a Roguelike by the end of this week. On the plus side I've got some cool crowd motion.| PlayTechs: Programming for fun
I ended up pushing through and keeping the Chipmunk physics engine in place. I'm glad I did. Once I'd managed to get back to where I had been in terms of the movement feel I was able to quickly get the sword contact working, which would have been quite a bit more work to do myself.| PlayTechs: Programming for fun
It's been a dispiriting day.| PlayTechs: Programming for fun
Tap, tap. Is this thing on?| PlayTechs: Programming for fun
I had a little bit of time over the holidays so I fixed a couple of bugs in ThiefRL 2 that show up in rare circumstances.| PlayTechs: Programming for fun
I've been experimenting to learn more about the fast marching method, which is a really nice way of generating distance fields that take into account cost fields.| PlayTechs: Programming for fun
For reference, here are all the versions of the game through the week that I released to testers:| PlayTechs: Programming for fun
In Undeath and Taxis, you are the driver in a zombie apocalypse. Ferry militia from the fort to the abandoned farm houses dotting the countryside to mount a last stand against the shambling horde. Your car is not just a taxi; it's a weapon. Hunt for other abandoned vehicles, or hidden bunkers with supplies.| PlayTechs: Programming for fun