The game's up for download now over at Itch.io: https://mcneja.itch.io/sword-horde| PlayTechs: Programming for fun
Tidying things up for release. Today's work so far:| PlayTechs: Programming for fun
It ain't looking great. I've got the thirty seconds of fun (as Jaime Griesemer said once about Halo) but that's about it. There is still a fair amount of tuning to do on that thirty seconds, too.| PlayTechs: Programming for fun
Getting some basic combat in, finally. This is my daughter playing the game. It still needs tuning and so forth.| PlayTechs: Programming for fun
It's looking increasingly unlikely that I'll have anything even remotely resembling a Roguelike by the end of this week. On the plus side I've got some cool crowd motion.| PlayTechs: Programming for fun
I ended up pushing through and keeping the Chipmunk physics engine in place. I'm glad I did. Once I'd managed to get back to where I had been in terms of the movement feel I was able to quickly get the sword contact working, which would have been quite a bit more work to do myself.| PlayTechs: Programming for fun
It's been a dispiriting day.| PlayTechs: Programming for fun
Tap, tap. Is this thing on?| PlayTechs: Programming for fun