The last time I tried my hand at Sega Genesis development, I first looked at the extremely full-featured SGDK and then decided that I preferred a system where I had more explicit control over every…| Bumbershoot Software
Last week, I poked around in the C language at both the implementation of a simple linked-list structure and a method for allocating memory for that list without any special language or OS support.…| Bumbershoot Software
Last week I implemented a few routines that would operate on a singly-linked list data structure on the Motorola 68000 CPU. Despite dating from 1979, the 68000 instruction set sits well enough with…| Bumbershoot Software
Before kicking off my second Amiga 500 hardware-programming project, let’s take a quick detour. While I was developing last week’s project, I needed to build some support programs to he…| Bumbershoot Software