Jonas Ussing is the CEO and VFX supervisor at Space Office VFX, a boutique VFX and animation studio that provides high-end full CGI and animation. He runs the studio with his wife, Stine Sørensen, who is the animation supervisor. “We focus on hiring really great artists and giving everyone a safe place to do what they love while enjoying a healthy work/life balance. The post Behind the Title: Space Office VFX Supervisor Jonas Ussing appeared first on postPerspective.| postPerspective
I've recently picked up Unity and I'm messing around in 2D, so I might be missing something basic. I've been trying to apply a material with a custom shader to sprites, and whenever I apply it, it turns the sprite invisible. The custom shader code comes from here: https://github.com/bricevdm/FogSprites/blob/master/Assets/Sprites-DiffuseWithFog.shader, and here is what it looks like: Shader "Sprites/Diffuse with Fog" { Properties { [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}...| Recent Questions - Game Development Stack Exchange
I’m a beginner developing a 2D game in SDL2 using C with a visual style that uses crisp high resolution graphics (like geometry dash and Hollow Knight -- not pixel art). I want the game to scale correctly to fullscreen on arbitrary monitor resolutions, keeping graphics crisp and sharp I’ve found little guidance online about the industry-standard approach for this. I’m unsure whether I should: Use a fixed-size display buffer (a 720p or 1080p texture set to the render target) and scale it...| Recent Questions - Game Development Stack Exchange
En gammel spillhelt begynner å dra på årene, og det skal feires.| Spillhistorie.no
I’m trying to implement a top-down Zelda-like enemy movement system. Consider a screen of x tiles wide by y tiles tall, each tile being 16x16 pixels. I’m not asking for code here. I’m asking for direction. I’m using Godot, but perhaps the answer isn’t engine specific. Should I use something akin to NavigationAgent2D? Or manual movement? Based on the requirements below what is the best practice for an enemy movement system? Requirements: Enemies can only move in cardinal direction...| Recent Questions - Game Development Stack Exchange
A new version of GeeXLab is ready. GeeXLab is scriptable prototyping engine to create 2D/3D applications in Lua, Python3 and GLSL (OpenGL and Vulkan).| HackLAB
A new version of GeeXLab is ready. GeeXLab is scriptable prototyping engine to create 2D/3D applications in Lua, Python3 and GLSL (OpenGL and Vulkan).| HackLAB
Experience the magic of game creation! We delved into the enchanting world of Lua, the language that powers the lightweight, open-source Löve game engine. Here's what you'll find:| Matt Layman
A new version of GeeXLab is ready. GeeXLab is scriptable prototyping engine to create 2D/3D applications in Lua, Python3 and GLSL (OpenGL and Vulkan).| HackLAB
1 - Downloads Downloads GeeXLab 0.62.0 lite (win64) (201MB) GeeXLab 0.62.0 full (win64) (433MB) GeeXLab 0.62.0 nano (win64) (10MB) GeeXLab 0.62.0 (win32) (80MB) GeeXLab 0.62.0 (linux 64-bit) (GLIBC 2.31 - 62MB) All GeeXLab Downloads Forum thread Discord server 2 - Release Notes GeeXLab 0.62.0 is available for Windows 32/64-bit and Linux 64-bit (GLIBC 2.31). This new version of GeeXLab| HackLAB
GeeXLab 0.60.0, the best prototyping engine in the known universe and beyond, is out on Windows, Linux and Raspberry Pi platforms with bug fixes + improvements. The post GeeXLab 0.60 released for Windows, Linux and ARM64 first appeared on HackLAB.| HackLAB
This post will cover some various collision techniques for use in 2D games. Types of collisions to be covered in this article are:| Randy Gaul's Game Programming Blog
This post aims at covering the basics of 2D vector physics, that of which can be used in application to create something like this Asteroids project for my CS230 class.| Randy Gaul's Game Programming Blog
In presentation design, the inclusion of simple shapes can dramatically transform the visual appeal and effectiveness of your presentation. Among these shapes, the half circle can be used to present a variety of business concepts with clarity and precision. This article explains how to create half circles in PowerPoint, so you can make your infographics, […] The post How to Make a Half Circle in PowerPoint appeared first on SlideHunter.com.| SlideHunter.com