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Randy Gaul's Game Programming Blog
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Basic 2D Vector Physics: Acceleration, Orientation and Friction
https://cecilsunkure.blogspot.com/2012/02/basic-2d-vector-physics.html
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Tagged with:
game
physics
engine
degrees
vector
2d
orientation
rotation
game programming
angle
radians
vector physics
This post aims at covering the basics of 2D vector physics, that of which can be used in application to create something like this Asteroids project for my CS230 class.
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