Are you shopping the Labor Day sales this weekend? It’s a great time to scoop up some pretty pieces for your home, garden, or even early gifts. Terrain has some of the most beautiful finds on sale, and I’ve pulled together my favorite sale picks so you don’t miss out. If you love Anthropologie’s style,... The post Best Terrain Sale Finds: My Top Picks for the Labor Day Sale appeared first on Perfecting Places.| Perfecting Places
I'm implementing perlin noise in C++. I have a permutation table for the gradients vectors and want to shuffle them with a 2 number hash that has 2 purposes. The hash uses the integer portion of the current X and Z position of the float or double with 1 hash method (possibly Szudzik hashing) and another hash to generate a number used to select which element of a unshuffled permutation table to select (possibly using modulus of a division for any point not equal to zero) but I'm looking for be...| Recent Questions - Game Development Stack Exchange
Excerpts from books, films, television, and other websites to inspire your role-playing. Also original fiction, game design ideas, and commentary.| Dojo Darelir, the School of Xenograg the Sorcerer
It’s no secret the solar industry has been stockpiling components such as panels and racking since before the Inflation Reduction Act. Under threat of a shortened runway to qualify for credits recently made reality with the passage of the reconciliation bill, the trend has very definitely accelerated.| POWER Magazine
This is a companion article to the documentary about the world generation of Minecraft, which you can see below. This is a chance to expand on the content, including more information and resources that was not possible to include in the original 45 minutes of the video. Have you ever wondered how many grains of […] The post The World Generation of Minecraft appeared first on Alan Zucconi.| Alan Zucconi
This tutorial will teach you how to recreate a very popular effect in games: topographical maps. This is a two-part series, which will cover all the necessary aspects—from the Maths to the shader code—to make this possible: In this second part, we will focus on the edge detection algorithm that will be used to draw […] The post Topographical Maps in Unity: Edge Detection appeared first on Alan Zucconi.| Alan Zucconi
This tutorial will teach you how to recreate a very popular effect in games: topographical maps. This is a two-part series, which will cover all the necessary aspects—from the Maths to the shader code—to make this possible: Part 1. Topographical Maps: Terrain Shading Part 2. Topographical Maps: Edge Detection A link to download the full […] The post Topographical Maps in Unity: Terrain Shading appeared first on Alan Zucconi.| Alan Zucconi
Note: The full source-code used to generate all visualizations is available on Github here, unless specified otherwise. More modern iterations of the code will be discussed at the end.| Nick's Blog
I recently came across a few pieces of homemade terrain I made for a convention game a few years ago. They prompted me to put this "how to" post together.| DnD5e.info
fjord.style is the web site of visual technologist Peter Richardson.| fjord.style
This representation isn’t “to scale” in the Cartesian sense, though maybe it’s to scale emotionally. I’m adjusting levels until they’re within the range of human feeling. It’s a theme-park, Le Petit Prince, Mario Galaxy kind of feeling, a cartoon.| FJORD.STYLE