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Procedural Hydrology: Improvements and Meandering Rivers in Particle-Based Hydraulic Erosion Simulations
https://nickmcd.me/2023/12/12/meandering-rivers-in-particle-based-hydraulic-erosion-simulations/
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c++
terrain
procedural generation
Note: The full source-code used to generate all visualizations is available on Github here, unless specified otherwise. More modern iterations of the code will be discussed at the end.
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