If you are following my blog for a while now, you might have noticed that I might have a small obsession for Unreal’s Static Mesh Editor or to be more precise, for it’s Socket manager: …| Larst Of Us
When optimizing a program for performance it’s very common that you spend a lot of time on only a handful of different functions, simply because they are the ones that show up in the profiler the most often. But 99% of your written lines will probably never be looked at during optimization, because they are […]| Larst Of Us
Unreal’s outliner is probably one of the most used panels of the editor. It’s the main tool for finding and organizing actors in a level, especially when the level is too complex to find everything in the main viewport. And admittedly, it’s actually quite fast, even when working with large complex levels. Even when working […]| Larst Of Us
In my last article (link) I described how to fix Unreal’s weird way of numbering duplicated mesh sockets. Fortunately, this was a quick and easy fix, but even then I wrote that the editor isn’t lacking in UI quirks. One of the more painful ones is the abundance of ways to select and edit multiple […]| Larst Of Us
Static mesh sockets are one of Unreal’s most basic (and probably most used) features. Their main function is to mark arbitrary positions within a mesh so that code and blueprints can access them later. For example, to spawn a muzzle flash at the correct end of a weapon: But even in Unreal 4.0 – 10 […]| Larst Of Us
Rush Hour has received an Epic MegaGrant! Rush Hour aims to level up real-time workflows for vehicle animation and build on what Unreal Engine already offers. By utilising vehicle AI, similar to what you would find in games, to act as a stunt driver, it reduces the work animators need to put in to get the physics looking correct and instead focus on directing the scene, all from within the same editor where you are building your environment. Thanks to the generous support of Epic Games, Rush ...| GDCorner
2022 Has been a fantastic year. Rush Hour saw its initial release, and great progress has been made on the next version. Before I take a holiday break, I wanted to give a status update on Rush Hour and the plans for the near future.| GDCorner