Videogames offer us the possibility to create spaces to enjoy and engage with in ways that approach the past visually and interactively. We can play with history, and we can play to do history. But playing and history are also gendered. Playing with history and gender can open possibilities for events that happened in a moment in human history […] The post What we play: Chatting about History, Gender, and Videogames appeared first on Historical Games Network.| Historical Games Network
Two different feminists I know recently brought my attention to “On the Design of Women’s Spaces” by Kat Marchán, and I’m grateful to them and to Marchán. The essay provides a useful “hierarchy of exclusivity” that helps all of us think about how our feminist spaces — geeky or otherwise — could make sure that […]| Geek Feminism Blog
When I was a kid, I liked to be a girly tomboy. I think this was the best you could describe my gender. I wasn’t afraid of bugs. I liked picking up worms, and I wanted to be outside digging in dirt, etc. I also liked sports well enough, though my dad, subconsciously sexist, spent more time with my brother playing sports and ignored me completely. I wanted to wear lace because I liked it, not because it was girly. My gender wasn’t exactly a question. It’s more like… people called me a ...| Eclectic Creative
Rachel Lynn Golden, a clinical psychologist, lays out a plan a provider or parent can follow to have a sex positive talk with teens across the gender and sexuality spectrum.| genderqueer.me