In this shorter post, I will describe a 2X downsampling filter that I propose as a “safe default” for GPU image processing. It’s been an omission on my side that I have not proposed any specific fi…| Bart Wronski
Local tonemapping in action. HDRI texture credit: Greg Zaal, CC0. In this post I want to close the loop and come back to the topic I described ~6y ago! Local tonemapping (I’ll refer to it as LTM) &…| Bart Wronski