For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for ten years now. Windows 10 was released on July 29th 2015, and D3D12 has been with us ever since. While it’s true that this is the longest we’ve gone between major D3D version updates, it’s also not fair to say that the API has remained static.| therealmjp.github.io
Graphics, engine, and game programming. And maybe a few other things| therealmjp.github.io
Previous article in the series: Applying Sampling Theory to Real-Time Graphics Updated 1/27/2016 - replaced the MSAA partial coverage image with a new image that illustrates subsamples being written to, as suggested by Simon Trümpler. MSAA can be a bit complicated, due to the fact that it affects nearly the entire rasterization pipeline used in GPU’s. It’s also complicated because really understanding why it works requires at least a basic understanding of signal processing and image re...| therealmjp.github.io