Like most folks who attempt a“Fantasy Heart Breaker” I swear mine, Pilgrim’s Passages, has different goals from the big dragon game. A focus on travel, narrative character progression, simplifying the statistics involved in characters, and meaningful crafting to start. In this article I am going to talk about the last one, crafting. Augustus Burnham Shute, Public domain, via Wikimedia Commons In my experience crafting in TTRPGs has had 5 problems. 1. Crafting is too prescriptive. Don’...