Some readers might have noticed a new link on the left called“Pilgrim’s Passages”. That link will take you to a series of pages that include all of the current rules for Pilgrim’s Passages. The rules are totally free. A word of caution though, it is not totally complete. This might be an odd way to post a rule set and it might be rougher than you are expecting. This is mostly due to my relationship with this art form and hobby changing a bit. No editor has touched the rules yet, and m...| Traveler's Rest
Artist Unknown I was watching my friend, Chris P Wolf, play Caves of Qud this week. It’s a fantastic game, you should play it. The game describes itself as a“layer cake of thousand-year-old civilizations”. That got us to thinking about how we could bake some of that into our campaigns. Today I want to talk about one aspect of this idea’s implementation, how we can use it in your campaigns, and how we can build upon it in adventure games. Ingredients Qud bakes their cake using a number...| Traveler's Rest
Like most folks who attempt a“Fantasy Heart Breaker” I swear mine, Pilgrim’s Passages, has different goals from the big dragon game. A focus on travel, narrative character progression, simplifying the statistics involved in characters, and meaningful crafting to start. In this article I am going to talk about the last one, crafting. Augustus Burnham Shute, Public domain, via Wikimedia Commons In my experience crafting in TTRPGs has had 5 problems. 1. Crafting is too prescriptive. Don’...| Traveler's Rest
I have been running my home ruleset for some folks, focusing more on travel this time. This ruleset was made within a philosophy of characters being| rest.blot.im
I grew-up, and currently live, in Southern Appalachia, it’s a big part of who I am. My childhood was spent on the sides of hills, up to my knees in| rest.blot.im