Artist Unknown I was watching my friend, Chris P Wolf, play Caves of Qud this week. It’s a fantastic game, you should play it. The game describes itself as a“layer cake of thousand-year-old civilizations”. That got us to thinking about how we could bake some of that into our campaigns. Today I want to talk about one aspect of this idea’s implementation, how we can use it in your campaigns, and how we can build upon it in adventure games. Ingredients Qud bakes their cake using a number...