So: I do not like the idea of TTRPGs making formal mechanics designed to incentivise ethical play. But, to be honest, I do not like the idea of any single game pushing any particular formal mechanics about ethical play at all. So here I am, trying to think through the reasons why, and proposing a solution. (Sort of. A procedure, really.) + Assumptions: 1. Some genres of game resist ethical play. A grand strategy game dehumanises people into census data. The fun of a shooter is violence. This ...