[the game] was as responsive as they’d like. We put a lot of effort into a lot different subsystems to really bring that feeling of responsiveness into the game, and it shows. We have been showing the build during development in these past 4 months on different communities, and they were telling us that responsiveness is great. Also, it’s a huge visual leap as well in terms of… we have a new lighting system that we call ‘physically-based rendering’. We have pitch deteriorat...