[involved]. Right now, we needed help and we find that Focus Interactive helps us a lot in order to finish the game, to promote the game, and… well, we’ve been [on this project] for four years but on the final stage of the game we needed a lot of help to do the, I would say, the most important work to finish this game.| PRANKSTER101 PRODUCTIONS
[per se], but definitely more clout and more of a recognized brand name within the market?| PRANKSTER101 PRODUCTIONS
What strategies can a videogames store take in order to gain retail supremacy in an increasingly digital marketplace?| PRANKSTER101 PRODUCTIONS
An interview with the co-founder of Limited Run Games - an American distributor that publishes previously digital-only titles on physical media.| PRANKSTER101 PRODUCTIONS
With David Wehle not really knowing how to code at the time of The First Tree‘s release in 2017, the game still went on to become a major sales success. Now in 2025, David Wehle is busy working on his new game, We Harvest Shadows, a first-person horror farming simulator with a heavy emphasis on narrative.| PRANKSTER101 PRODUCTIONS
Even though the acquisition of Tarsier Studios by Embracer Group has resulted in Little Nightmares 3 being developed by another studio (Supermassive Games), that hasn’t stopped the Swedish videogame developer from working on its own projects – namely the upcoming Reanimal. Scheduled to be released on PlayStation 5, XBox Series, PC, and Switch 2, Tarsier is promising Reanimal to be “a darker, more terrifying journey than ever before. In this co-op horror adventure game, you play as a bro...| PRANKSTER101 PRODUCTIONS
Okay, first of all, I don’t think it’s that obvious in terms of business. Because if you build DLC for a successful game, you basically already have your playerbase that you can talk to directly. With a new game, it’s always a gamble. There’s always a risk as to whether players will really be that interested in wanting to go back to that world again. But we made that decision on the basis of a couple of factors… Actually, you can trace some of the origins of The Beast to the second ...| PRANKSTER101 PRODUCTIONS
An interview with Nick Yu - Producer of Mighty No 9.| PRANKSTER101 PRODUCTIONS
This interview was originally conducted late last year, and although Ground Game Atelier (the studio behind the game The Time I Have Left) has officially disbanded since (due to it not receiving publishing support as well as not meeting its Kickstarter campaign funding goal), development on The Time I Have Left is set to continue, albeit as a side-project, with updates being regularly posted on the studio’s website and social media channels. | PRANKSTER101 PRODUCTIONS
As someone who likes vertical shmups, Rainchaser immediately caught my attention on the basis that it reminded me of some of Treasure’s classic forays in the genre (such as Radiant Silvergun and Ikaruga) due to how its multiple shot type weapon system works, as well as Battle Garegga due to its dark muted art style aesthetic. At the same time, Rainchaser also caught my attention on the basis that its demo has received stunning feedback from across the internet, with some Youtubers already h...| PRANKSTER101 PRODUCTIONS
Formed in January 2020, Lanterns Studios is an independent videogame studio that’s based in Tunisia (North Africa) and which has big dreams of wanting to deliver AA/AAA narrative focused videogames. As part of this, the studio is developing its own internal games whilst also taking on work-for-hire outsourcing projects. | PRANKSTER101 PRODUCTIONS
With the Chernobyl nuclear disaster proving to be an incredibly fertile setting for a number of highly acclaimed games (like the S.T.A.L.K.E.R and Metro series) another game which draws inspiration from the Chernobyl exclusion zone is Chernobylite – a post-apocalyptic first person survival game that was developed by Polish game developer The Farm 51 and released in 2021 to generally favourable reviews.| PRANKSTER101 PRODUCTIONS
One of the things I really like about the Evercade line-up of consoles is how the company has been able to evoke the same nostalgic feeling that was so reminiscent of cartridge based gaming devices of the 90s – such as the Sega Mega Drive and SNK Neo Geo Pocket. However, whilst Evercade (and its parent company, Blaze Entertainment) should be commended for pursuing a nostalgic retro feel for their console and ecosystem (where users are encouraged to collect cartridges that are designed to be...| PRANKSTER101 PRODUCTIONS
id Software - the creators of the first person shooter genre - return with Rage. How does it stack up against the developer's legacy?| PRANKSTER101 PRODUCTIONS
Giant Squid's underwater deep sea diving game is put under the spotlight. Will the spiritual successor to Journey live up to expectations? Read my review...| PRANKSTER101 PRODUCTIONS
[laughs]. We basically end up being the product of whatever records we’ve been listening to and whatever bits of kit we’ve been buying. Everything comes from improvisation. Everything comes from the same sort of place.| PRANKSTER101 PRODUCTIONS
In the first of a two-part interview, Andy Gibson talks about his forthcoming 'A Kraken Sleepeth' game, and also shares advice on indie development.| PRANKSTER101 PRODUCTIONS
As I was walking around upstairs in the indie section at this year’s EGX, one game that sparked my curiosity was a little known student project by 28 year old Paul Dillon. As someone who is studying MA Games Design and Development, I was impressed by Paul’s ability to have his major project showcased at a premier gaming event. And whilst it was (admittedly) the game’s promotional poster that initially caught my eye, as I found out more about the game, I discovered that the Creative Desi...| PRANKSTER101 PRODUCTIONS
With its primary focus centered around the PC platform, Daedalic Entertainment has been carving out quite a big name for itself over the last few years. Known primarily as the publisher of high quality 2D graphic adventure games, Daedalic’s commitment to the niche genre has seen it ride the success of games such as Goodbye Deponia and Gemini Rue. And at Gamescom this year, there were certainly no signs of its content publishing strategy changing, as Daedalic saw to it that it brought to gam...| PRANKSTER101 PRODUCTIONS
Having been a massive fan of LA rock band The Icarus Line for over a decade, as well as the associative music-zine that is the caustic Buddyhead, what initially drew my attention towards Winkie was Buddyhead’s “Killer” review of the band’s latest album – Come To My Party. With the album being produced by The Icarus Line’s Joe Cardamone, whose own self-produced Slave Vows received numerous plaudits from critics and stands as being my all-time favourite album from the band, Buddyhea...| PRANKSTER101 PRODUCTIONS
An interview with one of the founders of my favorite zine during the late 00's.| PRANKSTER101 PRODUCTIONS
Interview with Tim Green of The Fucking Champs| PRANKSTER101 PRODUCTIONS
[Cazares] and I will sit down together and discuss, “Where do we want to go with this? Where’s the concept going? Where’s the sound going? What do we want to experiment with”? It takes maturity and experience to understand this. But it is difficult, and we’ve failed a couple of times. Digimortal was a classic example of bending down to what the label wanted and what the management wanted. After the Obsolete record, our sound was big and huge and it was quite unique. At that moment, ...| PRANKSTER101 PRODUCTIONS
A Top 10 Action Plan on how Nintendo can reverse its fortunes...| PRANKSTER101 PRODUCTIONS
A Top 10 Action Plan on how Nintendo can reverse its fortunes...| PRANKSTER101 PRODUCTIONS
A Top 10 Action Plan on how Nintendo can reverse its fortunes...| PRANKSTER101 PRODUCTIONS
A Top 10 Action Plan on how Nintendo can reverse its fortunes...| PRANKSTER101 PRODUCTIONS
A Top 10 Action Plan on how Nintendo can reverse its fortunes...| PRANKSTER101 PRODUCTIONS
A Top 10 Action Plan on how Nintendo can reverse its fortunes...| PRANKSTER101 PRODUCTIONS
A Top 10 Action Plan on how Nintendo can reverse its fortunes...| PRANKSTER101 PRODUCTIONS
A Top 10 Action Plan on how Nintendo can reverse its fortunes...| PRANKSTER101 PRODUCTIONS
I browsed though the new issue of Edge yesterday. I don’t really like the re-design – it seems too cluttered and hinders one’s ability to concentrate on the content. Is it just me or has the font size increased? What about the paper margin size? The pages just seem to have too much wasted space.| PRANKSTER101 PRODUCTIONS
[to the first game]?It’s a reboot of the whole game. We took the themes that we love from the first game. We have the beautiful city, the wonderful art direction, Faith [Connors] the Runner, the first person parkour… Basically, we took all those themes, but we wanted to rebuild the game on a stronger base and have a richer lore and have more texture to the world. Just have more depth to the world and what it does to people who live in this world. It’s not a sequel so that’s why we did...| PRANKSTER101 PRODUCTIONS
Is there any future left for Future?| PRANKSTER101 PRODUCTIONS
Based in Barcelona (Spain), Herobeat Studios is a development studio that is “passionate about creating impactful games that leave a lasting impression on players”. As part of this mission statement, its first game, Endling: Extinction is Forever, has been described as offering “an incredibly powerful story that hits harder than I anticipated for sure“. | PRANKSTER101 PRODUCTIONS
Sega and Gearbox's Alien first person shooter is reviewed.| PRANKSTER101 PRODUCTIONS
At the time of its November 2013 release, Super Mario 3D World was hailed by Edge as being “the Wii U’s best game to date”. Of course, Bayonetta 2 and Mario kart 8 had still to come out, but what is interesting is that despite the deluge of plaudits that the game received, it was met with very little fanfare at launch – with the critically derided PS4 platformer Knack comfortably outselling it in the UK.| PRANKSTER101 PRODUCTIONS
Even though the Halo games have sometimes been criticised for their lacklustre campaigns, the strength of their multiplayer modes still end up elevating the games to being one of the strongest contenders for taking the first person shooter crown. According to my favourite esteemed journalist, Simon Parkin, Halo 5 continues this fine tradition of offering “a competent campaign, but the multiplayer makes it” worthy of your time. It also helps that the game is below the £20 psychological ba...| PRANKSTER101 PRODUCTIONS
Having previously bought Doom (UAC Pack Edition) from GAME for less than £38 on launch, I quickly discovered that it adheres to much of what typifies a conventional iD game – ie it looks great and has great combat mechanics that only reminds one of iD’s status as the pioneers of first person shooter gaming, but lacks an engaging story so as to hook players in further. Well, at least that’s my experience with the game as I find that it only really lends itself towards quick “pick up a...| PRANKSTER101 PRODUCTIONS
New Band Interview: Flood Of Red| PRANKSTER101 PRODUCTIONS
Interview with Trans Am| PRANKSTER101 PRODUCTIONS
Interview with Malcolm McLaren| PRANKSTER101 PRODUCTIONS
Interview with Jason Farrell of Bluetip| PRANKSTER101 PRODUCTIONS
In the second of a two-part interview, Andy Gibson further expounds on his forthcoming 'A Kraken Sleepeth' game, as well as AAA games and sequels.| PRANKSTER101 PRODUCTIONS
An interview with Garrett Fern and Terrence Yee of H1Z1: King of the Kill.| PRANKSTER101 PRODUCTIONS
An interview with the CEO and designer of Forgotten Key - a Swedish independent game studio whose "Journey in the sky" inspired AER releases later this year.| PRANKSTER101 PRODUCTIONS
An interview with Alex Barnes (Design Director, Burning Arrow) of The Other 99.| PRANKSTER101 PRODUCTIONS
The Co-Founder / CEO of Digital Happiness answers questions on the studio's forthcoming survival horror game.| PRANKSTER101 PRODUCTIONS
An interview with Peter Holzapfel where he talks about Yager Development's upcoming space combat flight simulator - Dreadnought.| PRANKSTER101 PRODUCTIONS
An interview with the co-founder of Invader Studios.| PRANKSTER101 PRODUCTIONS
Jordan Hemenway of Refract talks about the studio's first major release - the survival racing game, Distance.| PRANKSTER101 PRODUCTIONS
Interview with Chris Lee of downset| PRANKSTER101 PRODUCTIONS
Whilst reading this month’s Games TM, I was surprised to notice my favourite gaming magazine recommend Scroll – a high quality videogames publication that features retro musings and industry feedback. Having never heard of the magazine, and considering that Games TM referrred to the project as something more akin to a fanzine, I decided to check it out and visit its website.| PRANKSTER101 PRODUCTIONS
A Top 10 Action Plan on how Nintendo can reverse its fortunes...| PRANKSTER101 PRODUCTIONS
A Top 10 Action Plan on how Nintendo can reverse its fortunes...| PRANKSTER101 PRODUCTIONS
An interview with Jamin Smith - Community Manager of 'Strike Suit Zero'.| PRANKSTER101 PRODUCTIONS
An interview with the Senior Brand Manager of Konami on the company's forthcoming run and gun game.| PRANKSTER101 PRODUCTIONS
In the second of my exclusive four part interview, Rami talks about why indies should target the Vita.| PRANKSTER101 PRODUCTIONS
Sometimes referred to as the French equivalent of Limited Run Games, Red Art Games was founded in 2018 and has been quietly making a name for itself as a physical publisher of digital only games. With an emphasis of wanting to serve the physical collector market, in 2021 however, the company decided to expand its portfolio of services by publishing digital only games on Nintendo eShop, PlayStation Store, and Microsoft Store. And with a back-catalogue spanning over 350 videogame titles (across...| PRANKSTER101 PRODUCTIONS
As a startup studio that’s located in Barcelona (Spain), Baby Robot Games recently released their debut title to fairly positive reviews. However, whilst Ereban: Shadow Legacy does look extremely polished for an indie title, including its anime-style cel-shaded animation, some have argued that the game is too ambitious for such a small studio, with the gameplay deemed as being relatively basic as a consequence. Still, that’s not to say that Baby Robot Games shouldn’t be proud of their c...| PRANKSTER101 PRODUCTIONS
Best known as the creator of the Silent Hill, Siren, and Gravity Rush franchises, Keiichiro Toyama is a Japanese videogame director and designer who started his career in 1994 at Konami as a Graphic Designer, with the Hideo Kojima designed Snatcher being one of his very first projects. Afterwards, and whilst still at Konami, he was instrumental in creating the Silent Hill franchise, before leaving to join Sony, whereupon he created the Siren and Gravity Rush franchises. Since then, he has gon...| PRANKSTER101 PRODUCTIONS
As the market gets increasingly congested with Souls-like games, especially in the wake of Elden Ring‘s success, its becoming harder and harder for similarly styled games to stand out – especially if they don’t benefit from FromSoftware’s lofty production values and hefty marketing muscle. At the same time, and when there are so many Souls-like games already out on the market, a similarly styled game needs to do something remarkably different in order to stand out from the pack. And w...| PRANKSTER101 PRODUCTIONS
As someone who used to own Little Big Adventure on the PC, I am well aware of the fact that the game is often considered to be a massive part of many gamers’ childhoods, with a common sentiment being that it’s “one of the games I played the most as a kid.” And whilst I don’t share the same sentiment, I can’t deny the game’s influence on so many other gamers’ formative years who ended up worshipping Adeline Software International’s first game development effort in 1994.| PRANKSTER101 PRODUCTIONS
Inspired by third person survival horror games like Resident Evil and Silent Hill, Post Trauma is an upcoming indie game that’s being developed by a core team of “around five people” that are all based in Spain and who are headed up by Roberto Serra Gascon who is the Game Director and owner of the game development studio Red Soul Games.| PRANKSTER101 PRODUCTIONS
As someone who founded Eurogamer, and spearheaded the website into becoming one of the biggest (and many would argue – best) media portals in the UK, Rupert Loman is acutely aware of the challenges which media professionals are facing in an age where social media users are often first to discover interesting news. Indeed, many established media websites have been repeatedly accused of being lazy, and of repurposing findings from unpaid content creators who tend to post on sites like Neogaf,...| PRANKSTER101 PRODUCTIONS
I recently discovered a thread on the new Edge forum which asked as to why people read Edge. Here are my opinions as to why I DON’T read Edge. Please note: these are my opinions, and do not in any way represent the views and opinions of gamers everywhere.| PRANKSTER101 PRODUCTIONS
Released to mediocre reviews at the time of release, Resident Evil 6 disappointed a lot of franchise traditionalists for its more action packed campaign that mostly jettisoned the survival horror roots that had made the series so popular with fans in the first place. Despite Capcom stating that the survival horror market was too small for the game to do well at market, a claim later substantiated as being correct when Resident Evil would go on to be the second best selling game in the company...| PRANKSTER101 PRODUCTIONS
I know that Earth Defense Force 4.1 was £19.99 in the PSN sale a few weeks ago, but as someone who constantly has to worry about their inadequate hard disk space, it’s hard to recommend PS4 games even if they are on sale. And whilst a lot of gamers have gone digital only with this generation, I however am still an advocate of physical media – especially when it’s not that much more expensive than the digital variant. And so it proves to be the case that mere days after Earth Defense Fo...| PRANKSTER101 PRODUCTIONS
An interview with the co-founder of Strictly Limited Games.| PRANKSTER101 PRODUCTIONS
New Band Interview: Vincent Black Shadow| PRANKSTER101 PRODUCTIONS
An interview with Quattro Gear's Seokho Lee on the Korean indie game studio's forthcoming Black Witchcraft.| PRANKSTER101 PRODUCTIONS
An interview with Cristian Diaconescu of indie developer Sand Sailor Studio during which he talks about the side-scrolling puzzle shooter 'Black The Fall'.| PRANKSTER101 PRODUCTIONS
With (exclusive) content being all the rage as far as the internet is concerned, Ed Fries states that “some of the retailers need to become like distributors to have a place in the future, and I just think the smart ones are seeding that path with digital.”| PRANKSTER101 PRODUCTIONS
In 2013, and as someone with over 9 years of experience in creating interactive experiences in both games and marketing, Colin Dwan decided to eschew the security of his day job at McKinney in order to go it alone and set up his own indie studio – Prologue Games. Since then, he has been hard at work on the company’s first ever game – Knee Deep – a graphic adventure title with a highly stylized art direction reminiscent of some of Suda 51’s more gritty cel-shaded offerings (such as K...| PRANKSTER101 PRODUCTIONS
An interview with the Producer of Studio Wildcard on how 'Ark: Survival Evolved' has evolved since its Early Access release and where the game goes from here.| PRANKSTER101 PRODUCTIONS
An interview with Norwegian indie developer, Krillbite Studio - creator of The Plan, Among The Sleep, and the forthcoming Mosaic.| PRANKSTER101 PRODUCTIONS
Although not capable of outputting images via HDMI, the Super Retro Trio does however allow images to be relayed to TVs via S-Video and Composite connection.| PRANKSTER101 PRODUCTIONS
An interview with NerdRage Studios' full-time solo developer, James Stone, on its forthcoming Xenosis: Alien Infection game.| PRANKSTER101 PRODUCTIONS
Girl Power! Yes, that’s right. You’ve heard it all before. You’ve heard as to how girls find it so hard to express themselves, gain respect, and get themselves heard in a male dominated industry. Well, for a videogames commentator who goes by the name of Nintendo Fangirl, that isn’t the case at all.| PRANKSTER101 PRODUCTIONS
The Head of Game Design talks about Deck 13's forthcoming project - The Surge.| PRANKSTER101 PRODUCTIONS
Christian Schonlein of ProSiebenSat.1 Games talks about 'Gunz 2'.| PRANKSTER101 PRODUCTIONS
[the game] was as responsive as they’d like. We put a lot of effort into a lot different subsystems to really bring that feeling of responsiveness into the game, and it shows. We have been showing the build during development in these past 4 months on different communities, and they were telling us that responsiveness is great. Also, it’s a huge visual leap as well in terms of… we have a new lighting system that we call ‘physically-based rendering’. We have pitch deteriorat...| PRANKSTER101 PRODUCTIONS
Thomas Jenns (Programmer and Designer at Steel Mantis Games) opens up about his retro inspired 2D run and gun game.| PRANKSTER101 PRODUCTIONS
Interview with Karl Jones – Lead Designer of Wipeout 2048| PRANKSTER101 PRODUCTIONS
[Even though] I don’t have the responsibility, but people on our team did have responsibilities. In fact, one of our guys, his wife became pregnant just as we began working on the game. So it’s like, they had a bun in the oven and it was like we were racing to trying and get the game finished before we run out of money so he could feed his kid. It’s like that’s what we kept thinking in our minds you know, “we have to help Woz” – that’s his name, Nick Wozniak. He’s ou...| PRANKSTER101 PRODUCTIONS
[eventually] I was getting more and more design stuff. For example I designed the loot system for Dead Island, I was responsible for balancing the game, creating player progression systems, kills, enemy types, stuff like that. In the end, I realized I actually liked more of the design stuff than the production. I asked if I could go full time design, and they were like “yeah, sure. No problem”, so here I am.| PRANKSTER101 PRODUCTIONS
An Audience with Dave "Games Animal" Perry (of CVG, Games Master fame)| PRANKSTER101 PRODUCTIONS
Considered by some to be one of 2022’s best gaming experiences, Soulstice is a AA hack and slash game that’s been made by a relatively unknown Italian studio called Reply Game Studios. And whilst Reply Game Studios only numbers around 50 people, it is actually part of a much larger Italian company called Reply Group that that boasts over 10,000 employees.| PRANKSTER101 PRODUCTIONS
Having already made Agony and Succubus, Paranoid is an upcoming horror game that’s being developed by Madmind Studio – a Polish game development studio that was set up in 2016. Due out later this year, the game can currently be wishlisted on Steam, and will be released for the PlayStation 5 and Xbox Series consoles as well.| PRANKSTER101 PRODUCTIONS
As the CEO and producer of The Game Kitchen, Mauricio Garcia has played a pivotal role in the independent Spanish developer’s success since it was formed in 2010. And whilst there have been numerous ups and downs along the way, the developer is finally in a good place after having released Blasphemous 2 in August this year. | PRANKSTER101 PRODUCTIONS
In the age of online e-commerce and digital downloads, there aren’t a lot of videogame stores that still occupy the high street anymore. Certainly, CEX are a regular fixture, and have achieved unprecedented success on the high street. But from an independent videogame store’s perspective, there aren’t that many business opportunities left in the bricks and mortar model.| PRANKSTER101 PRODUCTIONS
Released on 30 March 2023, Dredge is a fishing game that’s been developed by a new indie studio that’s based in New Zealand – Black Salt Games. Comprised of just four people – Nadia Thorne (Producer, CEO), Joel Mason (Programmer, Writer), Alex Ritchie (Lead Artist, 2D Art, Tech Art), and Michael Bastiaens (3D Artist/Animator) – Dredge is the studio’s first game, and has already been garnering great reviews across the board, with many arguing that it’s one of their biggest (and b...| PRANKSTER101 PRODUCTIONS
As the publisher of highly acclaimed titles such as Arise: A Simple Story and Golf Club: Wasteland, Untold Tales has certainly carved out a respectable name for itself amongst indie gaming fans. And with a focus on games that have a strong narrative aspect, the publisher’s portfolio certainly verges towards the cinematic. I spoke to Maciej Łączny (CEO of Untold Tales) to find out more about his company, and to also find out as to where he intends to take it next. Enjoy! | PRANKSTER101 PRODUCTIONS
As someone who has been in the industry since 2006, and as the Lead Producer of this year’s upcoming Evil West game, Tomasz Gop is extremely aware of how hard it is for a game to gain traction in what is proving to be an increasingly congested marketplace. At Gamescom this year, I spoke to him about this, and also got to gain some insight in terms of how he thinks the industry has changed since he entered the industry 16 years ago. Enjoy!| PRANKSTER101 PRODUCTIONS