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From:
Richard Jones
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Bevygap: Autoscaling multiplayer Bevy game servers with Edgegap & Lightyear
https://www.metabrew.com/article/bevygap-bevy-multiplayer-with-edgegap-and-lightyear
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gamedev
rust
multiplayer
bevy
netcode
bevygap
edgegap
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If i’m going to write a server-authoritative multiplayer game, it would be nice to have a decent way to deploy it. Especially to deploy servers around the world in response to player demand, to autoscale and keep latency down.