If you’re working with graphics debugging or Vulkan application analysis, you’ve likely encountered GFXReconstruct—a powerful open-source tool by LunarG for capturing and replaying graphics API calls. But sometimes, those capture files can balloon in size—especially if you’re recording an entire session when you only need a small slice of it to reproduce a bug or […] The post How to Trim a GFXR File Using GFXReconstruct “Recapture” appeared first on LunarG.