Okay, first of all, I don’t think it’s that obvious in terms of business. Because if you build DLC for a successful game, you basically already have your playerbase that you can talk to directly. With a new game, it’s always a gamble. There’s always a risk as to whether players will really be that interested in wanting to go back to that world again. But we made that decision on the basis of a couple of factors… Actually, you can trace some of the origins of The Beast to the second ...