After the giant failure of Castlevania: The Adventure, Konami still had the guts to continue its handheld Castlevania line in 1991, by going back to the drawing board and fixing nany of The Adventure’s shortcomings. A design document from the Castlevania Anniversary Collection revealed that the team aimed to improve the following things: The player should move much faster; Attacking while on a rope should be possible; More level and enemy variation is needed; Sub-weapons should be present. ...