After the giant failure of Castlevania: The Adventure, Konami still had the guts to continue its handheld Castlevania line in 1991, by going back to the drawing board and fixing nany of The Adventure’s shortcomings. A design document from the Castlevania Anniversary Collection revealed that the team aimed to improve the following things: The player should move much faster; Attacking while on a rope should be possible; More level and enemy variation is needed; Sub-weapons should be present. ...| Game Boy on Jefklak's Codex
In 1989, The Nintendo’s handheld Game Boy made its debut in Japan, suddenly creating a demand for bite-sized adventures that could work on the go. Konami decided to translate their 1987 NES Castlevania franchise to the new platform, but in doing so, both the Belmonts and the vampires lost their iconic characteristics. In short, the game is one of the worst platformers I’ve ever played on the Game Boy. I don’t even think it’s worth devoting a review to this shitty Castlevania entry—a...| Game Boy on Jefklak's Codex
Super Castlevania IV Is Still Super. It’s hard to believe that a game such as Super Castlevania IV—stuffed with amazing moments, superb Mode-7 graphical effects, and thrilling soundtrack—is already 32 years old. It’s Konami’s first attempt to boost the Castlevania genre from 8-bit to a 16-bit console, and most of the time, the choices made were spot on—and still are. From the moment you enter the first castle gates, until the drawbridge slowly closes and the Theme of Simon Belmont...| jefklakscodex.com