The West Marches gameplay style gives us a structural conceit: Start in Town, End in Town. It exists to satisfy the format's real-world need for players to be available for mix-and-match adventure groups while also maintaining a sense of verisimilitude: characters can't magically pop back into town without actually doing the work to get there. In other words, the format asks players to get back to town at the end of the session so that when another player asks "hey, can your thief character c...