A short one, and obvious to most I'm sure. It can be difficult, I think, to know when to break the rules when you're playing a new system. What rolls are ...| Nick Hendriks
I about my attempts to liven up my by encouraging PC-to-PC interactions. My players are very story-focused, and I want to find ways to facilitate that with...| Nick Hendriks
Photo credit: thomashendele| Nick Hendriks
I've had a busy summer and my autumn does not promise to be any different, so my blogging habit has fallen by the wayside. I'm not sure I had much to contrib...| Nick Hendriks
I read too many articles offering guidance on how to reduce the amount of time spent prepping for ttrpgs. Ridiculous!! If you are anything like me, you can ...| Nick Hendriks
This is a mechanic I think might be interesting in...| Nick Hendriks
You are so small and the world is so big! Lucky for you a mighty steed awaits, its chitin glossy and vibrant. Choose or roll for three traits (re-roll incompatible results):| Nick Hendriks
Just a brief thought.| Nick Hendriks
The West Marches gameplay style gives us a structural conceit: Start in Town, End in Town. It exists to satisfy the format's real-world need for players to be available for mix-and-match adventure groups while also maintaining a sense of verisimilitude: characters can't magically pop back into town without actually doing the work to get there. In other words, the format asks players to get back to town at the end of the session so that when another player asks "hey, can your thief character c...| Nick Hendriks
I've posted on this blog about my piratey West Marches game before. In typical OSR fashion I've hacked together my own custom set of rules to suit this game, and it's ever a work in progress. Here are a couple of recently implemented rules changes.| Nick Hendriks
Smudge Industries performed some kind of chemistry in the Before Times. Today it is surrounded by pools of multicolour slime. Reaching the building on foot requires navigating the slick and winding pathways between the pools. Falling in is generally bad, though some effects may have situational benefits.| Nick Hendriks
Have you ever wanted to run a secret agent spy thriller game but you couldn't come up with a cool story concept? Move over Clive Cussler! We're going to make up our own villainous scenario for Sean Brosnan and Ethan Impossible to handle!| Nick Hendriks