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3d - How do collision meshes work in games like Zelda on the N64? - Game Development Stack Exchange
https://gamedev.stackexchange.com/questions/60164/how-do-collision-meshes-work-in-games-like-zelda-on-the-n64
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performance
3d
collision-detection
I was recently reading about the technology of Ocarina of Time/Majoras Mask and discovered that world collision is done using a single triangle mesh (vertices, normals, etc) for an entire area. The...
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