When I wrote about iOS 26 and WebGPU, I zoomed in on the platform-level shift Apple made — and why it matters for video-heavy apps. But what I didn’t talk about was how we actually build BrandLens under the hood today. Because making a video editor run seamlessly in a mobile browser — with no […] The post Beyond iOS 26 and WebGPU: How We Use FFmpeg, WebGL, and Shaders to Power BrandLens Video appeared first on BrandLens.