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directx - Reading from a staging 2D texture array in DirectX10 - Game Development Stack Exchange
https://gamedev.stackexchange.com/questions/27690/reading-from-a-staging-2d-texture-array-in-directx10
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I have a DX10 program, where I create an array of 3 16x16 textures, then map, read, and unmap each subresource in turn. I use a single mip level, set resource usage to staging and CPU access to rea...