I'm working on a 2D space shooter type of game in typescript using Phaser 3 and am trying to get a parallax background with different depths going. But I'm having trouble getting the math right. You can see my work in progress here: https://www.youtube.com/watch?v=Pea9yVbTD64 As stated in the video everything works if the players x and y are positive, but breaks when they are negative, and I can't figure out what I am doing wrong. Any help would be greatly appreciated. Or perhaps there is a b...