I'm trying to make an enemy collide with collision tiles in GML. I don't think there should be anything wrong with it; it compiles, but every time the enemy either immediately disappears, or just doesn't move at all! (It's somehow different for every one everytime I run it). Create: _enemyspeed = 3 * random_range(1, 1.25) _enemyhp = 5 Step: if _enemyfrozen <= 0 { direction = point_direction(x, y, oplayer.x, oplayer.y) _enemyinvincibility -= 1 if _enemyinvincibility < 0 { _enemyinvincibility =...