I've just started to learn Unreal and reading the tutorial Components and Collisions I have found that they use the UPawnMovementComponent to control their Pawn. Before reading this tutorial I have added the code to move the Pawn inside its C++ code: #include "Paddle.h" #include "Components/BoxComponent.h" #include "Components/StaticMeshComponent.h" // Sets default values APaddle::APaddle() { // Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don'...