I’m trying to create a magic system that lets the player add spells and modifiers to a spell stack and combine them following a set of rules, creating new spells in the process (that maybe can be combined even further) To do that with Niagara I need to be able to create new emitters from C++ using the merged settings of both emitters, then load the new emitter into a UNiagaraSystem. I’m guessing that I have to follow this path since I want to be able to merge multiple effects together and...