How do games using GGPO (or maybe peer to peer in general) like Guilty Gear determine a winner? Just reporting a winner consensus might work with many independent players per lobby, but in e.g. a 1v1 fighter or RTS, the loser has no incentive to report the truth. --- Since a game using GGPO must be deterministic, it should be enough to run all inputs back to back to confirm the winner via a "referee" spectator, but this moves the problem: A cheater might send a "fake" set of inputs (e.g. just...