I've just started using Godot and obviously fail to use NavigationAgent3D correctly. I've added a NavigationRegion and baked a navigation mesh successfully (not too hard, though). The navigation mesh hovers the actual geometry by one cell unit, which is correct according to the Godot documentation. In my player node I've added a NavigationAgent3D and implemented movement in the _PhysicsProcess method (using C#, because I'm comfortable with it) public override void _PhysicsProcess(double delta...