In developing a 4x multiplayer game where players should cooperate to implement any of the four Xs. I am interested in containing all information about the world and characters (players location, local events, map layout and content, any local metric like, for example, some resource amounts in certain places of the world) to be only exchanged between players' characters verbally or through in-game letters, publications, declarations. The idea is to turn information into resource as well as op...